After getting my hands on a preview build of Half-Life, I
started to muck around with the level editor. Editing for Half-Life was similar,
but different to what I was use to. Of the new features, light textures
where possibly the most exciting. Random tile texture sets
effect on large surfaces.
Of the levels made for Half-Life, Good
has been the most
successful. It has also been re-used in a few of Half-Life mods.
The most fun map is The Bunker
, which is a simple idea of Crossbows vs Rockets.